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  • in reply to: OUTPUT #893
    in reply to: OUTPUT #892

    Created a few images according to score from ouLANGltchpo. Can’t find it in this list, but was discussed at some point:

    “Glitch an image so hard it breaks. Result should be undisplayable”

    My experiment with it here:

    in reply to: OUTPUT #863


    palette controller machine
    machine that sits on the tongue and blocks you from saying negative things

    person to chair to person
    punctuation – removal of words from speech – but maintaining pauses, tone, etc
    ear baffles
    inflection sucker
    thesaurus replacement — fills in synonyms for used words
    dumb translation — either transliteration
    newspeak translator — move to simpler, more clear but less expressive wordings
    positive / negativize
    face alternation
    realtime word-replacement collaboration
    jargon wordbank — words that are temporarily banned — forming a leetspeak — force people to talk about something without using the same commonly used vocabulary
    twitterbot — raids based on /b/ carpentry for glitch — raid glitch community with carpentry images
    - raiding the other working groups
    - gesturing at other working groups based on phrases they use
    - how far can we push them off-topic in specific directions?
    - medical supplies
    - it needs to reveal something interesting inherent in the conversation they’ve already been having
    - tweet quotes from existing conversations, hashtag carpentry
    - looking for the fulcrum (in Deleuzean terms)
    “the game”
    slow glitch / ambient glitch / black rectangles

    in reply to: proto-langltch artwork(s): #134

    more ideas linked to language/constraints:

    Artlangs (synthetic languages designed to invoke a system of thought or for aesthetic reasons)

    My favorite example is Oou:

    Oou is a polysemous language, made up entirely of vowels. The same phrase can mean “I take drugs” and “You eat the sofa.” “Virtually impossible to understand one another: acts of communication become trippy idea-art.”

    Esoteric Programming (programming language as art/joke/provocation/experiment)

    INTERCAL: the first esolang (1972)
    Technomasochism by Lev Bratishenko, Cabinet Magazine
    brainfuck (1993)
    simple, clear, and functional in its definition, but requires the programmer to construct long rants of gibberish to use. A rigid, contained system that takes us on a ludicrous journey — can be thought of in terms of Sol LeWitt’s Incomplete Open Cubes (1974)
    languages of clashing systems:

    Piet (2008)
    and one of my own: Light Pattern (2012)

    Intervening in the compilation process — conceptual languages that have rules but whose grammar can’t be used to create working programs:

    Unnecessary (2005)
    where every combination of symbols fails to produce a program, except the empty one
    Kallisti (2007)
    where every combination of symbols is a valid program but therefore makes each equivalent
    (can be thought of in terms of Fluxus Event Scores whose instructions impossible to be carried out)

    Code Art / Code Poetry
    readable by people and computers, with differing or conflicting meanings … just a couple examples as places to start:

    Pall Thayer’s Microcodes interview
    Obfuscated Code — the IOCCC
    (a variety of strategies, some similar to concrete poetry, or playing on meaning & nonsense)

    Fluxus Event Scores
    The Fluxus Workbook

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